After half a decade of inactivity I am glad to announce the return of my site. It has been redesigned, rebuilt, and revived. Here is a status update of all future planned releases, in order of soonest to come:
- LINKS PAGE, including old and forgotten webpages featuring content and editors, as well as external tools that have good utility within MOO2. -- DONE!
 - Collection of downloads to every official and unofficial version of the game, both CD-ROM based and patches, plus fan translations, subversions, etc. -- DONE!
 - List of all known(publicized & released) game mods ever created, every single one ported to the 1.50 patch format as closely as possible, with downloads of both old & new versions. -- DONE
 - NOTE: I am MISSING Evolution Mod by PK. If anyone still has this mod, please let me know!! I would greatly appreciate it shared either over Blogger email or through the MOO2 Discord.
 - This is not necessarily an exhaustive list. If at any point after release I discover more old mods, or newer mods are released, I will do my best to update accordingly.
 - Planned, in no particular order:
 - Small guide to modding using 1.50 config format and O2M modding tool. This is meant to supplement existing resources
 - Visual guide to using MOO2 Workshop editors in altering game LBX files, file format, categorization. Special concentration on game graphics.
 - Compilation of other game editors and tools both old and new, alongside mini-guides.
 - Overview of MOO2 remake attempts, both past and recent ones.
 - Pages on game mechanics, multiplayer guides, game engine and internals
 - Collection of MOO2's physical media and rare items, such as discs, merchandise, etc.
 - Very brief intro to reverse engineering MOO2 and how the fan patches were made.
 - WRITE-UP of History of MOO2- split into pre-development, development, early post-development, 1.40 patch, 1.50 patch. Including full descriptions on functions of tools and documentation of game changes and design philosophies.
 - Encompasses nearly all of the above categories in generality.
 
Stay tuned!
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